Beta BOINC Client 6.6.7 available

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Neil A

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Message 6661 - Posted: 15 Feb 2009, 20:27:41 UTC

The above captioned has been posted for download and testing. This is a beta build and should only be used by those willing to test the logic and possibly put up with bugs. One of the major items in this build is a revamped work fetch routine that appears to separate out GPU vs CPU resouces and tracks debt separately. I will post the list of fixes in this build and 6.6.6 once I receive it.

I am running 6.6.7 on a quad core with 2xGTX 260 Core 216's. So far so good.
Crunching for the benefit of humanity and in memory of my dad and other family members.
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Message 6662 - Posted: 15 Feb 2009, 20:45:30 UTC

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Message 6669 - Posted: 16 Feb 2009, 0:23:48 UTC - in response to Message 6662.  
Last modified: 16 Feb 2009, 0:24:00 UTC

How to get new WU?

The f*ck*ng 6.6.* clients trys to get from the 7 non cuda app work but not from GpuGrid: :(

See here:

16.02.2009 01:23:00 GPUGRID CUDA work request: 0.00 seconds; 0 idle GPUs

Yes, no cuda task is running and gpugrid runs out of work. :(
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Profile Paul D. Buck

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Message 6672 - Posted: 16 Feb 2009, 3:22:39 UTC - in response to Message 6669.  

How to get new WU?


Use the last known working version ... 6.5.0 ...
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Message 6673 - Posted: 16 Feb 2009, 12:05:47 UTC

As mentioned under the BOINC 6.6.5 thread it doesn't honour network times (or cpu times), that is it assumes it can crunch 24/7 and use the network 24/7. Supposedly fixed in the next version, whenever that comes out.
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Message 6689 - Posted: 16 Feb 2009, 21:39:28 UTC - in response to Message 6669.  

How to get new WU?

The f*ck*ng 6.6.* clients trys to get from the 7 non cuda app work but not from GpuGrid: :(

See here:

16.02.2009 01:23:00 GPUGRID CUDA work request: 0.00 seconds; 0 idle GPUs

Yes, no cuda task is running and gpugrid runs out of work. :(


There are 2 fu**ing scheduling policies now, the normal RPC request and a project scheduling request (you can check it over the properties button). The second work fetch is activated while there is a no new work message from the first (totally useless)
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Neil A

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Message 6698 - Posted: 17 Feb 2009, 0:02:17 UTC

I have had some luck with 6.6.7 over the past few days. I am getting good response from 6.6.7 on a quad core with 2 x GTX 260 Core 216's. Both WCG and GPU work is being fetched and a reasonable sized work buffer maintained based on my preferences. CPU and GPU is working 24x7.

Not sure why Rebirther is having problems, but perhaps a different configuration or pool of pending work units. I do hope he manages to get it sorted out asap.

Neil
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Message 6699 - Posted: 17 Feb 2009, 0:38:45 UTC - in response to Message 6698.  

I have had some luck with 6.6.7 over the past few days. I am getting good response from 6.6.7 on a quad core with 2 x GTX 260 Core 216's. Both WCG and GPU work is being fetched and a reasonable sized work buffer maintained based on my preferences. CPU and GPU is working 24x7.

Not sure why Rebirther is having problems, but perhaps a different configuration or pool of pending work units. I do hope he manages to get it sorted out asap.

Neil


Switched back to 6.6.0 after some tests and nasty bugs ;) Problem solved by this way :)
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