Message boards :
Number crunching :
SLI Problem
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Send message Joined: 21 Mar 16 Posts: 513 Credit: 4,673,458,277 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Whenever I play a game I set it as an exclusive application so it pauses boinc, when I exit the game it starts boinc. Since my 1070s are in SLI the first card starts at pull boost clock but the second is idling but it says it's "running." The only way I've found to fix this is by stopping boinc, waiting about 30 seconds for acemd to stop using 12% cpu and kill itself and then resume. It does not do this on reboot. |
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Send message Joined: 5 Jan 09 Posts: 670 Credit: 2,498,095,550 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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I don't think you can run this project on cards that are in SLI mode. |
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Send message Joined: 21 Mar 16 Posts: 513 Credit: 4,673,458,277 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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When I fresh boot it treats them as if they are separate but I guess when they are used in SLI in a game it has trouble. What baffles me is that acemd uses 12% on the "running" application and 3% on the actual running application. Then about 30 seconds later after stopping projects it finally kills itself. |
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