Overclocking GPU...

Message boards : Graphics cards (GPUs) : Overclocking GPU...
Message board moderation

To post messages, you must log in.

1 · 2 · 3 · Next

AuthorMessage
Profile UL1

Send message
Joined: 16 Sep 07
Posts: 56
Credit: 35,013,195
RAC: 0
Level
Val
Scientific publications
watwatwatwatwatwatwatwatwat
Message 2788 - Posted: 4 Oct 2008, 7:46:35 UTC

When overclocking a GPU one normally can modify three values: core, shader and memory. When altering these values which one will be the most effective to fasten up crunching ?

Btw: the PC, or better, the GPU is only used for crunching, so there's no need for a 'good' picture... ;)
ID: 2788 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
ExtraTerrestrial Apes
Volunteer moderator
Volunteer tester
Avatar

Send message
Joined: 17 Aug 08
Posts: 2705
Credit: 1,311,122,549
RAC: 0
Level
Met
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 2793 - Posted: 4 Oct 2008, 10:00:16 UTC - in response to Message 2788.  
Last modified: 4 Oct 2008, 10:00:30 UTC

so there's no need for a 'good' picture... ;)


Yes, but a need for accurate calculations ;)

You should require both, core and shader clock, whereas memory clock should be pretty irrelevant.

MrS
Scanning for our furry friends since Jan 2002
ID: 2793 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
naja002
Avatar

Send message
Joined: 25 Sep 08
Posts: 111
Credit: 10,352,599
RAC: 0
Level
Pro
Scientific publications
watwatwatwatwatwatwatwat
Message 2799 - Posted: 4 Oct 2008, 22:17:58 UTC - in response to Message 2793.  

[quote]

You should require both, core and shader clock, whereas memory clock should be pretty irrelevant.

MrS



Sorry, but that's a very popular myth on the memory. In the F@H GPU community people say that the memory doesn't matter--its just not true. Set the core and shaders then start upping the memory and watch the PPD go up. Lower the memory and watch the PPD go down..It works that way with every card that I have (4). I have absolutely no idea why it would be any different for GPUGrid. Just try it for Yourself.
ID: 2799 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
ExtraTerrestrial Apes
Volunteer moderator
Volunteer tester
Avatar

Send message
Joined: 17 Aug 08
Posts: 2705
Credit: 1,311,122,549
RAC: 0
Level
Met
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 2800 - Posted: 4 Oct 2008, 23:10:59 UTC

I remember that in folding@home GPU 1 a 50% drop in memory clock would cause a slow-down of 10-15%. So if I'd increase my 9800 mem clock from 1100 to 1160 I could expect a 1.6% performance increase.

Things could have changed with GPU 2 though and things could be different in GPU-Grid. It depends on how localized the algorithmn is, that is how good the caches can be used and if execution ever has to wait for memory requests. GPU-Grid calculates larger molecules than f@h, so they *may* be more memory performance bound. I'll give it a try, but improvements of a few % will be difficult to see and need averaging over several WUs.

MrS
Scanning for our furry friends since Jan 2002
ID: 2800 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
ExtraTerrestrial Apes
Volunteer moderator
Volunteer tester
Avatar

Send message
Joined: 17 Aug 08
Posts: 2705
Credit: 1,311,122,549
RAC: 0
Level
Met
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 2808 - Posted: 5 Oct 2008, 15:18:50 UTC

Wow, this was unexpected! First result is in:

Previously I was at 61.0 - 62.5 ms/step and never below 61 ms with app 6.45. The WU with mem clock increased from 1100 to 1160 MHz needed 59.5 ms/step. 5.5% mem clock increase -> 2.5 - 5.0% performance increase, depending on what the normal time would have been for that WU.

So I take everything back and claim the opposite: mem clock does matter in GPU-Grid.

MrS
Scanning for our furry friends since Jan 2002
ID: 2808 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
Profile KyleFL

Send message
Joined: 28 Aug 08
Posts: 33
Credit: 786,046
RAC: 0
Level
Gly
Scientific publications
wat
Message 2810 - Posted: 5 Oct 2008, 17:32:21 UTC - in response to Message 2808.  

Wow, this was unexpected! First result is in:

Previously I was at 61.0 - 62.5 ms/step and never below 61 ms with app 6.45. The WU with mem clock increased from 1100 to 1160 MHz needed 59.5 ms/step. 5.5% mem clock increase -> 2.5 - 5.0% performance increase, depending on what the normal time would have been for that WU.

So I take everything back and claim the opposite: mem clock does matter in GPU-Grid.

MrS


Good to know.
Thanks to that info I just decided to push the memory clock of my GTX260 a little bit further.
I´ll post some results.
Maybe the incerease will be not the same across different cards, as some may be not so much memory bandwith starved as overs.


Cu KyleFL
ID: 2810 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
Profile UL1

Send message
Joined: 16 Sep 07
Posts: 56
Credit: 35,013,195
RAC: 0
Level
Val
Scientific publications
watwatwatwatwatwatwatwatwat
Message 2813 - Posted: 5 Oct 2008, 18:30:41 UTC

When running at stock values (600/1500/1000) I had about 65 ms/step...
Now I'm running at 790/1800/1100 and had 52 ms/step for my last WU... ;)
But I'm still wondering which one has got the highest impact on decreasing the calculation times...
ID: 2813 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
ExtraTerrestrial Apes
Volunteer moderator
Volunteer tester
Avatar

Send message
Joined: 17 Aug 08
Posts: 2705
Credit: 1,311,122,549
RAC: 0
Level
Met
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 2814 - Posted: 5 Oct 2008, 19:05:34 UTC - in response to Message 2810.  

Maybe the incerease will be not the same across different cards, as some may be not so much memory bandwith starved as overs.


Yes, I'd expect as much. But most cards are pretty balanced anyway. On GT200 the larger caches should also help.

MrS
Scanning for our furry friends since Jan 2002
ID: 2814 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
ExtraTerrestrial Apes
Volunteer moderator
Volunteer tester
Avatar

Send message
Joined: 17 Aug 08
Posts: 2705
Credit: 1,311,122,549
RAC: 0
Level
Met
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 2825 - Posted: 6 Oct 2008, 20:38:32 UTC

The next 2 WUs are in, 62.7 ms with some interactive use and 61.3 ms with only minor use. Damn those long term averages..

MrS
Scanning for our furry friends since Jan 2002
ID: 2825 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
Profile GDF
Volunteer moderator
Project administrator
Project developer
Project tester
Volunteer developer
Volunteer tester
Project scientist

Send message
Joined: 14 Mar 07
Posts: 1958
Credit: 629,356
RAC: 0
Level
Gly
Scientific publications
watwatwatwatwat
Message 2826 - Posted: 6 Oct 2008, 20:45:07 UTC - in response to Message 2825.  

Can you remind me what it the tool to overclock from Linux?

gdf
ID: 2826 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
Profile UL1

Send message
Joined: 16 Sep 07
Posts: 56
Credit: 35,013,195
RAC: 0
Level
Val
Scientific publications
watwatwatwatwatwatwatwatwat
Message 2827 - Posted: 6 Oct 2008, 20:54:45 UTC

There are CoolBits from Nvidia and NVclock...
ID: 2827 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
Profile koschi
Avatar

Send message
Joined: 14 Aug 08
Posts: 127
Credit: 919,858,161
RAC: 126,373
Level
Glu
Scientific publications
watwatwatwatwatwatwatwatwatwatwat
Message 2828 - Posted: 6 Oct 2008, 21:13:00 UTC

If you are lucky and the card and driver support it, somehow...
I tried with nvclock (even compiled the newest one from SVN) and coolbits set in xorg.conf, but both give me a white screen when ever I change a value. Here it does not matter if I lower the clocks or increase them.
I logged in via SSH and nvclock -i reported the core speed somewhere over 900MHz, way too much...

I ended up with overclocking my 8800GTS under windows, modifying and flashing the video BIOS to the new values.
ID: 2828 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
Profile The Gas Giant
Avatar

Send message
Joined: 20 Sep 08
Posts: 54
Credit: 607,157
RAC: 0
Level
Gly
Scientific publications
watwatwatwat
Message 2856 - Posted: 7 Oct 2008, 20:35:26 UTC
Last modified: 7 Oct 2008, 20:37:33 UTC

I've got an ASUS 9600GT stock at 650/1625/1800 and am wondering the 'best' way to OC it. Do I keep all the ratio's the same or just the engine/shader ratio?

I've upped it to 700/1800/1900 without seeing a noticeable difference and now have it set to 725/1815/1944.

Live long and BOINC!

ps. If I had of known that an 8800 was 'faster' than a 9600 then I would have bought an 8800! Gotta love marketing! Bet then I was a real nOOb, now I'm just a noob.
ID: 2856 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
Profile GDF
Volunteer moderator
Project administrator
Project developer
Project tester
Volunteer developer
Volunteer tester
Project scientist

Send message
Joined: 14 Mar 07
Posts: 1958
Credit: 629,356
RAC: 0
Level
Gly
Scientific publications
watwatwatwatwat
Message 2862 - Posted: 7 Oct 2008, 21:30:19 UTC - in response to Message 2856.  

As anybody overclocked a GTX280?

gdf
ID: 2862 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
Profile KyleFL

Send message
Joined: 28 Aug 08
Posts: 33
Credit: 786,046
RAC: 0
Level
Gly
Scientific publications
wat
Message 2863 - Posted: 7 Oct 2008, 21:46:26 UTC

Not a GTX280, but a GTX260 (if that helps)

I figured something out:

Overclocking Core&shaders ~15% did have almost a linear impact on WU times.
Overclocking the memory 10% did get me a performance gain ~1-2%.

Stock Clockings:
Core 576 - Shader 1242 - Memory 999 : Time per step: 41,7
Overclocking Core & Shaders:
Core 650 - Shader 1401 - Memory 999 : Time per step: 37,5
Overclocking Memory (and a little bit more on Core & shaders again)
Core 661 - Shader 1425 - Memory 1101 : Time per step: 37,3

It seems to me, that the last gain of 0.2ms is only because of the minimal raised Core & Shaderspeed and not because of the 10% higher memoryclock


Cu KyleFL
ID: 2863 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
Profile The Gas Giant
Avatar

Send message
Joined: 20 Sep 08
Posts: 54
Credit: 607,157
RAC: 0
Level
Gly
Scientific publications
watwatwatwat
Message 2886 - Posted: 8 Oct 2008, 18:59:45 UTC - in response to Message 2856.  

I've got an ASUS 9600GT stock at 650/1625/1800 and am wondering the 'best' way to OC it. Do I keep all the ratio's the same or just the engine/shader ratio?

I've upped it to 700/1800/1900 without seeing a noticeable difference and now have it set to 725/1815/1944.

I must admit I'm underwhelmed by the responses to what I thought was a fairly simple question, anyhoo.....

The first wu completed at the new speeds shows a dramatic decrease in time. Fantastic stuff! I'll see how the next one goes.

Live long and BOINC!
ID: 2886 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
ExtraTerrestrial Apes
Volunteer moderator
Volunteer tester
Avatar

Send message
Joined: 17 Aug 08
Posts: 2705
Credit: 1,311,122,549
RAC: 0
Level
Met
Scientific publications
watwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwatwat
Message 2887 - Posted: 8 Oct 2008, 19:36:50 UTC - in response to Message 2886.  

I must admit I'm underwhelmed by the responses to what I thought was a fairly simple question, anyhoo.....


No, it's not simple. Intuition tells me that the ratios don't matter, as long as you don't go extreme. But I can't be 100% sure since I didn't test it specifically.

My suggestion: find the maximum stable clock for engine and shader first, then for the memory and afterwards back off a bit for safety. And don't care about the ratios at all.

MrS
Scanning for our furry friends since Jan 2002
ID: 2887 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
naja002
Avatar

Send message
Joined: 25 Sep 08
Posts: 111
Credit: 10,352,599
RAC: 0
Level
Pro
Scientific publications
watwatwatwatwatwatwatwat
Message 2890 - Posted: 8 Oct 2008, 20:43:21 UTC - in response to Message 2887.  

My suggestion: find the maximum stable clock for engine and shader first, then for the memory and afterwards back off a bit for safety. And don't care about the ratios at all.

MrS



Agreed, that's pretty much how I approach it....
ID: 2890 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
Profile Edboard
Avatar

Send message
Joined: 24 Sep 08
Posts: 72
Credit: 12,410,275
RAC: 0
Level
Pro
Scientific publications
watwatwatwatwatwatwatwatwatwat
Message 2891 - Posted: 8 Oct 2008, 21:40:00 UTC - in response to Message 2862.  

I have it (GTX280) overclocked to:

clock: 697, shaders: 1500, mem: stock

In my last three units I got these times per step:

29.688 ms
29.096 ms
29.391 ms

This OC is not the maximum possible. Simply I tried to put shaders to 1500 (linked clock) and I found it works fine. I have not tried to go beyond it. I have never made an error WU with these settings as you can see in my account.

ID: 2891 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
Profile The Gas Giant
Avatar

Send message
Joined: 20 Sep 08
Posts: 54
Credit: 607,157
RAC: 0
Level
Gly
Scientific publications
watwatwatwat
Message 2899 - Posted: 9 Oct 2008, 2:36:59 UTC - in response to Message 2890.  

My suggestion: find the maximum stable clock for engine and shader first, then for the memory and afterwards back off a bit for safety. And don't care about the ratios at all.
MrS

Agreed, that's pretty much how I approach it....

Excellent! Many thanks for the responses. Looks like the 11% engine/shader oc and 8% memory oc gave a 15% decrease in overall gpu time for the first wu. The wu time is now below 24 hrs!
ID: 2899 · Rating: 0 · rate: Rate + / Rate - Report as offensive     Reply Quote
1 · 2 · 3 · Next

Message boards : Graphics cards (GPUs) : Overclocking GPU...

©2026 Universitat Pompeu Fabra