New VIL workunits

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Message 29895 - Posted: 13 May 2013, 12:12:04 UTC

Hi,
I have submitted some small workunits on folding. If they work fine, I will submit more, they are in the short queue.

gdf
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Message 29899 - Posted: 13 May 2013, 14:39:23 UTC - in response to Message 29895.  

Not a very encouraging start, I'm afraid:

http://www.gpugrid.net/workunit.php?wuid=4446163
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Message 29906 - Posted: 13 May 2013, 18:03:55 UTC

Same here:
http://www.gpugrid.net/workunit.php?wuid=4446165
Gruesse vom Saenger

For questions about Boinc look in the BOINC-Wiki
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Message 29924 - Posted: 14 May 2013, 10:55:34 UTC

Just errored another of these. I can't see any sign of successful running for WUs 4446163 - 4446196 inclusive: most have that Too many errors (may have bug) already.
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Message 29928 - Posted: 14 May 2013, 13:58:50 UTC - in response to Message 29924.  

Sorry guys my fault at the time of submission. That's why I have run just a few.

There is a new group out now called VIL1. I have cancelled the old ones, but 7 are still around.

gdf

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Message 29931 - Posted: 14 May 2013, 15:04:20 UTC
Last modified: 14 May 2013, 15:05:44 UTC

Got a long one called SDOERR in the queue. What about these?
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Message 29932 - Posted: 14 May 2013, 15:15:24 UTC
Last modified: 14 May 2013, 15:17:55 UTC

These are mine. We require some more simulations for one of our previously simulated systems (2HDQ, ligand binding) to get more accurate calculations.
We only sent a small batch and as with VIL if everything goes fine we will send more.
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Message 29933 - Posted: 14 May 2013, 15:34:30 UTC - in response to Message 29932.  

These are mine. We require some more simulations for one of our previously simulated systems (2HDQ, ligand binding) to get more accurate calculations.
We only sent a small batch and as with VIL if everything goes fine we will send more.

Great, will let you know, processing it now :D
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Message 29939 - Posted: 14 May 2013, 16:05:26 UTC - in response to Message 29928.  

Sorry guys my fault at the time of submission. That's why I have run just a few.

There is a new group out now called VIL1. I have cancelled the old ones, but 7 are still around.

gdf

Got one of the new ones on host 43404. It's running, but slow: 10% after 46 minutes implies it's on course for 7 hours 30 minutes plus - that's more than twice the time of a typical NATHAN_RPS1
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Message 29945 - Posted: 14 May 2013, 20:36:14 UTC - in response to Message 29933.  

These are mine. We require some more simulations for one of our previously simulated systems (2HDQ, ligand binding) to get more accurate calculations.
We only sent a small batch and as with VIL if everything goes fine we will send more.

Great, will let you know, processing it now :D


Update: running fine, using a full cpu core and gpu core, just as a Nathan unit. Expecting something like 8 hrs on a GTX690 core.
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Message 29947 - Posted: 14 May 2013, 22:59:14 UTC

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Message 29951 - Posted: 15 May 2013, 1:05:18 UTC

Perfect unit Stefan:
http://www.gpugrid.net/result.php?resultid=6861703
8 1/2 hour, 135k creds, full hardware utilization, just perfect.
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Message 29953 - Posted: 15 May 2013, 7:48:43 UTC - in response to Message 29951.  

Well, I don't deserve the credit since it was Paola who originally set up the simulations and not me :D I am simply re-sending them.
But it's great to hear they are working so fine, so thanks anyways and enjoy crunching them!
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Message 29955 - Posted: 15 May 2013, 10:16:36 UTC

I'm running 2 right now, both on GTX680's (just started) and the GPU's are at 97% while the memory controllers are polling 37%. That's the highest I've ever seen on any of my video cards, it will be interesting to see how close she managed to get the CPU and GPU run times. I think NATHAN has that one in the bag right now.
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Message 29964 - Posted: 15 May 2013, 16:07:28 UTC

I finished my first SDOERR, it took 7 hours 12 minutes on a GTX680. The uploads are pretty big, 135MB for this one, I remember the last time they were this big, we had a "<max_nbytes>" issue.
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Message 29968 - Posted: 15 May 2013, 17:08:54 UTC - in response to Message 29895.  
Last modified: 15 May 2013, 17:49:00 UTC

Hi,
I have submitted some small workunits on folding. If they work fine, I will submit more, they are in the short queue.

gdf

I’m running a Short queue GIANNI_VIL1 WU’s now on my GTX650TiBoost:
With 5 CPU threads in use by CPU WU’s the GPU use was 86%.
With all CPU WU’s suspended it rose to 90%. Similarly GPU power was 91%.
This is lower than the Nathan WU’s (97% power/96% GPU use without CPU WU's running).
The WU only uses 146MB GDDR. The 650TiBoost is still using a OC of 1215MHz/3110MHz.
Memory Controller at 20 to 21%
The GIANNI_VIL1 WU reached 5% in 19min 3sec, suggesting that run time would be ~22860sec (6h 35min). That’s about the same as one of Nate’s WU’s. For a mid-range GPU 6 to 7h seems about right for short WU's.
Unfortunately the WU, and a string of others all crashed. I've reset the GPU to stock, but it's getting pulled anyway.

-
SDOERR_2HDQc 135MB. Are these using the old compression method?
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Message 29973 - Posted: 15 May 2013, 19:48:24 UTC - in response to Message 29968.  

Yes, apparently since we used the old simulation files they were configured to produce the old file type. I apologize. Tomorrow morning I will probably cancel the rest and resend them with the new smaller filetype.
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Message 29974 - Posted: 15 May 2013, 20:12:42 UTC
Last modified: 15 May 2013, 20:14:33 UTC

My recent tasks (660 Ti):

GIANNI_VIL1, Run time=22,607, Credit=31,050
NATHAN, Run time=19,590, Credit=70,800

So a task taking longer (though called *short*) in fact takes longer than *long* and half credit? Or is there maybe something wrong with those VIL tasks causing them to run so long? Unfortunately I haven't checked GPU usage while processing it. Will do the next time..
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Message 29977 - Posted: 15 May 2013, 21:22:47 UTC - in response to Message 29933.  
Last modified: 15 May 2013, 21:27:00 UTC

These are mine. We require some more simulations for one of our previously simulated systems (2HDQ, ligand binding) to get more accurate calculations.
We only sent a small batch and as with VIL if everything goes fine we will send more.

Great, will let you know, processing it now :D

I have one that's 3 hours in and another in cache. Will let you know. GPU @97%, memory @43% with 6 CPU (yoyo muon) tasks running along side.
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Message 29981 - Posted: 15 May 2013, 21:54:22 UTC

I also got a 2HDQ task on my old rusty trusty GTX480, that is probably going to take 11-12 hours to compete :D.
But I don't mind, I'm not using that computer anyway.
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