Message boards :
Number crunching :
Downloading work unit too early
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Send message Joined: 31 May 10 Posts: 7 Credit: 12,070 RAC: 0 Level ![]() Scientific publications
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It seems that GPUGRID downloading work unit too early, too fast. Even before I managed to process 33% of current workunit, it already download new work unit or something like that. I there a way I can set so that it will only download new workunit when current is like 80% completed, or only when current is completed? |
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Send message Joined: 24 Dec 08 Posts: 738 Credit: 200,909,904 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It seems that GPUGRID downloading work unit too early, too fast. Even before I managed to process 33% of current workunit, it already download new work unit or something like that. Check you BOINC cache settings (connect every x and additional work). It sounds like you've got them too high. Basically if you don't want it keeping work on-hand reduce them to zero assuming you have a full-time internet connection. BOINC blog |
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Send message Joined: 31 May 10 Posts: 7 Credit: 12,070 RAC: 0 Level ![]() Scientific publications
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Thanks, I'll see how thing goes. Hope it won't download new work unit until current one was finished and uploading. |
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