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Number crunching :
Compiling BOINC sources for PS3
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Send message Joined: 23 Nov 07 Posts: 2 Credit: 49,580,326 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Does there exist instructions somewhere on how to compile BOINC sources (read: \'manager/core\') for the PS3? The packaged ps3grid binary is well and good, but it is now several versions behind and I would like to update my machines. I understand it is likely not a simple compiler flag, but probably entails some monkeying around in the source... |
GDFSend message Joined: 14 Mar 07 Posts: 1958 Credit: 629,356 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() |
Does there exist instructions somewhere on how to compile BOINC sources (read: \'manager/core\') for the PS3? Hi, we have released the sources a while ago in order to create a standard boinc version for ps3 which could be updated more regularly. As far as I can see it is still not out. Compiling on the ps3 requires to compile several packages and patch the current source. We will probably update the ps3grid usb drive and the client in July. gdf |
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