Message boards :
Graphics cards (GPUs) :
Dev BOINC 6.10.55
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Paul D. BuckSend message Joined: 9 Jun 08 Posts: 1050 Credit: 37,321,185 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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All platforms... Two major changes of significance. There was a memory leak which means that the client grows in size over time and in some cases crashes ... this SEEMS to have been fixed. At least the reports we have so far indicate that there is grow and shrinking going on that is more reasonable ... second the GPU memory test that eventually caused BOINC to stop launching tasks on the GPUs was removed (commented out, it may be restored later) ... 6.10.55 Change Log: 6.10.54 Change Log: |
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Send message Joined: 24 Dec 08 Posts: 738 Credit: 200,909,904 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Actually its already superceeded. See this message thread in Number Crunching. It seems they may have cracked the GPU-starving bug. Operative words may have :-) BOINC blog |
Paul D. BuckSend message Joined: 9 Jun 08 Posts: 1050 Credit: 37,321,185 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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It is a minor tweak, in .56, the major change is in 6.10.55 where they commented out the memory size detect code which was causing something bad to happen when called repeatedly ... the more it was called, the sooner it quit returning a value ... no value, BOINC stopped using the GPU ... When they commented out the code they added a small section to just fill the arrays with fixed values and forgot to set a boolean flag ... anyway, that is the change in .56 that amounts to anything ... I have been up for more than a day and a half with .55 and now .56 on 4 systems and no lost GPU yet ... so, I think they may have it ... won't say for sure because I was getting random failures of the same ilk with 6.10.45 but it would take a week or more of uptime before you would see it ... so ... 6 more days to go ... :) Oh, don't forget the memory leak ... |
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