Message boards :
Number crunching :
CPU Usage down?
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Send message Joined: 18 Nov 07 Posts: 57 Credit: 4,319,898 RAC: 0 Level ![]() Scientific publications ![]()
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the second PS3Grid unit is currently showing some progress, so maybe the other unit was just bad? Hi Dave, As you know I had this problem as well. I aborted the WU and reinstalled BOINC (after unsuccesfully trying to restart my PS3, detaching, reattaching, etc). I have not heard anything from the \"Official Person in CHARGE\" but it seems that the only way to get your WU to proces correctly is a complete, fresh install of BOINC. I have not tried a new BOINC version yet, I will need to try this probably during this weekend or so. Good luck and continue to post here. This goes for anyone else too. Please be certain to post all problems in the forums. At some point I will probably be asking for others to participate with me in a week long boycott of this project. It seems that those in charge are only interested in CPU cycles not the actual participants and the problems we are having. Perhaps when work done=zero, we can start to get some help around here. (I\'m not scolding the forum mods, Stefan has been doing a great job of course). Take care, Timothy |
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Send message Joined: 16 Nov 07 Posts: 15 Credit: 734,297 RAC: 0 Level ![]() Scientific publications
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Interesting to read this thread. I just use the usb stick install and the PS3 churns out results with monotonous regularity. Surely this would indicate that the client is consistently using the same percentage of the CPU i.e. all of it. I do note that my last task took double the usual time (perhaps it\'s one of the new units), but I still got the credit for the hours crunched. If this problem was universal them surely we would be seeing a gradual drop in the RAC? |
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Send message Joined: 18 Nov 07 Posts: 57 Credit: 4,319,898 RAC: 0 Level ![]() Scientific publications ![]()
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Interesting to read this thread. I just use the usb stick install and the PS3 churns out results with monotonous regularity. Surely this would indicate that the client is consistently using the same percentage of the CPU i.e. all of it. I do note that my last task took double the usual time (perhaps it\'s one of the new units), but I still got the credit for the hours crunched. If this problem was universal them surely we would be seeing a gradual drop in the RAC? Hi Ian, Are you attached to any other project on your PS3, especially YoYo? All I had were problems when I used the USB stick so I switched to the full YDL Build thinking this would solve my problems, it did not. I have crunched through at least 1 PS3Grid WU since I reinstalled BOINC but I have not done any YoYo WU. There might be something there... Tim |
Stefan LedwinaSend message Joined: 16 Jul 07 Posts: 464 Credit: 298,573,998 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Tim, maybe it is a problem with Yoyo? Have you asked about your problem on their message boards too? As for your boycott - well... Of course you can ask anyone to join in your boycott, if you really think this might help? But this forum sure isn´t the right place for that... GDF sent me a mail and he told me that he hasn´t had very much time lately because they are working on something completely new, which would also be something new for BOINC! I can´t tell you more about what they are working on, but stay here and you´ll probably be very interested in that new stuff and will really enjoy it! ;-) Also before you speak about boycotts, maybe first try another BOINC client and tell your problems also in the Yoyo Forums... Like I said before, I never had that problems you are talking about, it could also be a hardware problem! Out of a few hundret WUs. I had five or so which had an error and got stuck, you can see such errors on other projects too... pixelicious.at - my little photoblog |
dnolanSend message Joined: 14 Nov 07 Posts: 23 Credit: 1,253,071 RAC: 0 Level ![]() Scientific publications
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Stefan, As I\'m also having issues now, can you point me to where I can get another Boinc client that will work under YDL? Thanks, -Dave
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Send message Joined: 16 Nov 07 Posts: 15 Credit: 734,297 RAC: 0 Level ![]() Scientific publications
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Tim, no I\'m not attached to any other project on the PS3. I did have some problems initially with the USB stick, but these were more to do with PS3 firmware updates getting ahead of the current stick YDL install. I very nearly gave up and installed the full YDL but the stick install was updated just in time. Absolutely no complains here. |
Stefan LedwinaSend message Joined: 16 Jul 07 Posts: 464 Credit: 298,573,998 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Hey Dave! You can get one from www.dotsch.de ! But I still had not the time to try it... Would be nice if you could tell us if that client works with PS3GRID if you install it! :) pixelicious.at - my little photoblog |
dnolanSend message Joined: 14 Nov 07 Posts: 23 Credit: 1,253,071 RAC: 0 Level ![]() Scientific publications
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Hey Dave! Ok, I grabbed the archive from that site, installed it, and I\'m getting a message in the messages area when I run it: localhost.localdomain PS3GRID 2/28/2008 12:07:51 AM Message from server: platform \'powerpc-unknown-linux-gnu\' not found It\'s also generating a new host CPID each time it does this. So is there some way to get the client to report the proper platform? -Dave
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Krunchin-Keith [USA]Send message Joined: 17 May 07 Posts: 512 Credit: 111,288,061 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Hey Dave! To override the platform, you need to create a project override.xml file. I havn\'t done this in quite a while and do not remember exact details. The best source for an example I can think of is on the SIMAP site. Look for the section on downloading the manual installs. There might be details in the boinc wiki, but I never looked there. The thread on the SETI@home board about running on the PS3 may have instructons also. |
dnolanSend message Joined: 14 Nov 07 Posts: 23 Credit: 1,253,071 RAC: 0 Level ![]() Scientific publications
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The only thing I\'ve been able to find is a tag in cc_client.xml, but the tag I need to use, <alt_platform> is only supported in version 5.10.26 and up, the one I downloaded from Dotsch is 5.10.17 and it does not seem to work, any other ideas on what I could try? -Dave
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dnolanSend message Joined: 14 Nov 07 Posts: 23 Credit: 1,253,071 RAC: 0 Level ![]() Scientific publications
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Update: I\'ve given up and re-installed the 5.10.6 version, I\'ll post again if I\'m still having issues after a few WUs (assuming I can get any to run correctly at this point!) -Dave
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Send message Joined: 18 Nov 07 Posts: 57 Credit: 4,319,898 RAC: 0 Level ![]() Scientific publications ![]()
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Well It has been awhile since I updated this thread. As I wrote earlier there still seems to be issues with CPU Usage/PS3Grid/YoYo@home. I posted a message to the YoYo forums awhile back about the issues I and others have been having and I received a very prompt answer from the \"head guy in charge\" there and the standard response went something like this--there is nothing wrong with this application, what were you thinking even bringing this up, please be quiet now. (I\'m being sarcastic, no really I am) After \"updating\" Boinc towards the end of last month (I mean completely uninstalling BOINC and starting from scratch yet again, and FWIW that was the fifth time) things were going good until yesterday. As I write this CPU usage has peaked yet again at 95-100% not the typical 130% GDF claims is the norm for this project. My current WU has run more than 35 hours (also, this is not the \"Broken\" version, the one running currently is the \"fixed\" version) with no end in sight. Again it appears that either the YoYo app or the PS3GRID app is not working correctly. My Ps3 is not being utilized as it should be and that is a problem. I am stating this problem yet again so GDF has the opportunity to respond with something constructive. If he were to actually look at these forums he would notice at least 5-10 different threads posted over the last few months regarding this very exact problem. I\'m getting sick of this. Now, being that it is yet again FRIDAY, I\'m certain the servers have been set to auto and someone is off having a Corona, therefore I won\'t get a reply anytime soon. But please sir, if you at least glance at this over the next month or two could you respond with maybe a check mark, or possibly a \"gone fishin\'\" poster or perhaps a message that goes something like this-- I\'m sorry, you\'ve reached GDF, I\'m off for the weekend and this project will probably blow up between now and then but I\'m literally gone, I\'m not here. I realize I should be here but really whats the point anyhow... Until next post, Timothy |
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Send message Joined: 16 Jul 07 Posts: 209 Credit: 5,496,860,456 RAC: 8,998 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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I am having the same problem without running any yoyo. Just today found an app running for 20 hours with no progress. Quitting/restarting BOINC did nothing. required a reboot to resolve. Reno, NV Team: SETI.USA |
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Send message Joined: 12 Jul 07 Posts: 100 Credit: 21,848,502 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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After \"updating\" Boinc towards the end of last month (I mean completely uninstalling BOINC and starting from scratch yet again, and FWIW that was the fifth time) things were going good until yesterday. As I write this CPU usage has peaked yet again at 95-100% not the typical 130% GDF claims is the norm for this project. My current WU has run more than 35 hours (also, this is not the \"Broken\" version, the one running currently is the \"fixed\" version) with no end in sight. Again it appears that either the YoYo app or the PS3GRID app is not working correctly. My Ps3 is not being utilized as it should be and that is a problem. I bought my PS3 solely to run PS3Grid and it ran quite happily, initially on ydl and lately on fedora7. When PS3Grid had some downtime 2-3 weeks ago I attached to Yoyo and then switched back to PS3Grid as soon as they came back up. After restarting ps3grid I noticed the same as you ie cpu usage down around 80-100% rather than the ~130% it used to run. What I found was that the last yoyo WU was still running in the background even though I had suspended the project. Dettaching from yoyo didn\'t help and I had to reboot & re-install boinc to sort the problem out but since then I\'ve had no problems. I will not be attaching to yoyo again |
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Send message Joined: 18 Nov 07 Posts: 57 Credit: 4,319,898 RAC: 0 Level ![]() Scientific publications ![]()
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Thank You for writing this, this is exactly what I noticed this morning. Unfortunately, neither the project lead here at PS3GRID or the project lead at YoYo takes these claims seriously. I cannot tell which app (or even if the BOINC Manager) is broken but one of them is. This is one of the reasons why the current set of WU are taking so many hours, a portion of the CPU (SPE?) is not being utilized fully by one project or the other. Whatever mechanism that controls the release of SPE when not needed (such as switching from one project to the other) is BROKEN. Please GDF, I am begging you, attach to YoYO and let the WU run for awhile but make certain that PS3GRID interrupts the YoYo WU before it finishes and watch the behavior of the PS3GRID WU, I bet you a nickel you\'ll never see 130% again. |
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Send message Joined: 18 Nov 07 Posts: 57 Credit: 4,319,898 RAC: 0 Level ![]() Scientific publications ![]()
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My latest WU has run for 65 hours. I tried to restart BOINC, then restart my PS3 but none of these worked. Tomorrow I will again uninstall BOINC and then reinstall......again.......and again.......and again. I really cannot wait for a PS3 BOINC application that works. I\'m out of here the instant a new app becomes available. I hope as many people leave this project as possible, perhaps our voices will finally be heard when GDF notices that no one crunches here anymore. Timothy |
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Send message Joined: 22 Feb 08 Posts: 13 Credit: 1,458,414 RAC: 0 Level ![]() Scientific publications ![]()
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My latest WU has run for 65 hours. I tried to restart BOINC, then restart my PS3 but none of these worked. Tomorrow I will again uninstall BOINC and then reinstall......again.......and again.......and again. I really cannot wait for a PS3 BOINC application that works. I\'m out of here the instant a new app becomes available. I hope as many people leave this project as possible, perhaps our voices will finally be heard when GDF notices that no one crunches here anymore. Well Tim, I don\'t know what to say.... but this problem has been around for quite a while and seems only to occur if you run Yoyo and PS3 grid together. We just run one project at a time and all seems OK. That seems to be the easiest non-violent solution. Most BOINC projects have their teething problems that require some initial workaround until the Devs have time or the knowledge to find a solution. Maybe there will be no solution here. Maybe the PS3 will never be able to run more than one BOINC project at a time. Possibly the non-BOINC project Folding@Home would make you happier?? However, we think this project has great potential and won\'t be leaving anytime soon. |
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Send message Joined: 18 Nov 07 Posts: 57 Credit: 4,319,898 RAC: 0 Level ![]() Scientific publications ![]()
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My latest WU has run for 65 hours. I tried to restart BOINC, then restart my PS3 but none of these worked. Tomorrow I will again uninstall BOINC and then reinstall......again.......and again.......and again. I really cannot wait for a PS3 BOINC application that works. I\'m out of here the instant a new app becomes available. I hope as many people leave this project as possible, perhaps our voices will finally be heard when GDF notices that no one crunches here anymore. I agree, this is a project with great potential but I think we need to understand that PS3GRID operates as a part of the BOINC environment. I am pretty sure BOINC was designed so that participants could run more than one project at a time due to the eventuality of a server going down, or having a bad app or any of the hundreds other things that can go wrong. We all know this project has had several of these problems (as all BOINC projects do) and I would like to be able to be certain that my PS3 DOES NOT sit idle, hence the BOINC application. If PS3Grid wants to run in this environment they really need to start playing by BOINC rules, ie share the wealth. The bottom line is, I run apps designed to run on the BOINC platform. There is something to be said there, a history of fairness, of proper discussion and of results, getting things done. I\'m not going to sit here and stroke the backs of the \"powers that be\" and tell them that everything is going to be OK like I would for a little child. Those same powers that be chose to make a statement when taking on the challenge of running BOINC on the PS3 but without being eyewitness to their own folly they are hurting the nature of BOINC. By ignoring the problems that exist here they are harming the participants in this project and that is as anti-BOINC as anyone can get. (perhaps this isn\'t even a PS3GRID problem? We will never know as long as the PS3GRID does not take on the responsibility of looking into it) Those of you who believe the fix to this problem is to \"just run one project at a time\" perhaps you need to go to folding@home. I run BOINC, I\'m proud to run BOINC and I support the nature of BOINC. If PS3GRID wants to run BOINC they need to get with the program, literally. |
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Send message Joined: 22 Feb 08 Posts: 13 Credit: 1,458,414 RAC: 0 Level ![]() Scientific publications ![]()
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Since you\'ve quoted me directly I guess I should respond. If you read what I said very carefully I believe I implied that this was a workaround until a solution is found. Problems occur at most BOINC projects at some point in my experience. I believe you inferred that I was suggesting that it be a permanent solution. Not so. Your passionate support of BOINC has merit but let\'s give the Devs here some time to address this problem if they can.....Cheers, Rog. |
GDFSend message Joined: 14 Mar 07 Posts: 1958 Credit: 629,356 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() |
My latest WU has run for 65 hours. I tried to restart BOINC, then restart my PS3 but none of these worked. Tomorrow I will again uninstall BOINC and then reinstall......again.......and again.......and again. I really cannot wait for a PS3 BOINC application that works. I\'m out of here the instant a new app becomes available. I hope as many people leave this project as possible, perhaps our voices will finally be heard when GDF notices that no one crunches here anymore. This problem occurs only with ps3grid and Yoyo because they are the only projects running on ps3 and the cell processor works differently than a standard processor. We have been saying this many many times in this forum. The spes are not sharable, CPUs are. Furthermore, the boinc client is unable to check how many spes are used at any given time. If two applications run at the same time, only the first one will start, the other one will hang. The solution of this is not in our hands, but boinc people are looking into it. As you see the ps3grid client is open to all other projects given than yoyo is using it. There are just few projects because it is difficult to produce efficient applications using cell. We can see if we can change the default behavior allocating SPES, i.e. the one from the IBM dev kit to simply abort if there are no SPEs available. It will not remove the problem, but at least you know that you are not running because there is some dead process locking the spes. We can check if this works better. GDF |
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