Message boards :
Graphics cards (GPUs) :
Nvidia WHQL 191.07 drivers released
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Send message Joined: 25 Aug 08 Posts: 143 Credit: 64,937,578 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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New in Version 191.07 * Adds support for OpenGL 3.2 for GeForce 8, 9, 100, and 200-series GPUs and ION GPUs. * Accelerates performance in several gaming applications. The following are examples of improvements measured with version 191.07 drivers vs. version 190.62 drivers (results will vary depending on your GPU, system configuration, and game settings): - Up to 12% performance increase in ARMA 2 - Up to 8% performance increase in Batman: Arkham Asylum with GPU PhysX enabled - Up to 50% performance increase in Call of Juarez: Blood in Bound with SLI enabled - Up to 14% performance increase in Fallout 3 (indoor scenes) with antialiasing enabled - Up to 10% performance increase in Far Cry 2 (DX9 version) with antialiasing enabled - Up to 34% performance increase in Prototype with antialiasing enabled * Adds SLI support for Aion, Darkfall, Dawn of Magic 2: Time of Shadows, Dreamkiller, Fuel, Majesty 2: The Fantasy Kingdom Sim, Need for Speed: Shift and more. * Includes numerous bug fixes, including the following key fix (additional bug fixes can be found in the release notes on the documentation tab): For graphics cards supporting multiple clock states, 3D clocks correctly return to 2D clocks after exiting a 3D application. Everyone can find it via nVidia's drivers search. From Siberia with love!
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robertmilesSend message Joined: 16 Apr 09 Posts: 503 Credit: 769,991,668 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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[quote]New in Version 191.07 * Includes numerous bug fixes, including the following key fix (additional bug fixes can be found in the release notes on the documentation tab): For graphics cards supporting multiple clock states, 3D clocks correctly return to 2D clocks after exiting a 3D application.[quote] Sounds worth checking if new acemd versions need to tell it that they're 3D applications. |
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Send message Joined: 28 Mar 09 Posts: 16 Credit: 953,280,454 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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And no luck with my gtx 260 still error. Have Nvidia sold us bad cards? |
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Send message Joined: 2 Mar 09 Posts: 159 Credit: 13,639,818 RAC: 0 Level ![]() Scientific publications ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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i'm wondering if they fixed the graphics bug with a combo of java and pogo games...? |
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