Message boards : News : New task on long queue from Nate, named RSP1120528
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Hey everyone, | |
ID: 25312 | Rating: 0 | rate: / Reply Quote | |
My first workuint from this batch is finished in 7h 20m on a GTX 480@800MHz. 60.900 credits were granted. I think GPUGrid should grant credits for a workunit in direct ratio of it's running time (plus bonus for the fast return), not the estimated flops to avoid selective abortions of less rewarded workunits. Another example. | |
ID: 25329 | Rating: 0 | rate: / Reply Quote | |
+1 to Zoltan's comment. | |
ID: 25331 | Rating: 0 | rate: / Reply Quote | |
RZ, thanks for pointing it out. The discrepancy seems quite extreme in some of those cases, and perhaps there is a human error or an error in the algorithm. It certainly shouldn't be so much, so we are looking at it. Stay tuned. | |
ID: 25332 | Rating: 0 | rate: / Reply Quote | |
Computing the third one of them and no Problems at all. | |
ID: 25359 | Rating: 0 | rate: / Reply Quote | |
Selective abortions of projects should be met with directed deletion from the long project pool. JIMO. | |
ID: 25430 | Rating: 0 | rate: / Reply Quote | |
My first workuint from this batch is finished in 7h 20m on a GTX 480@800MHz. 60.900 credits were granted. I think GPUGrid should grant credits for a workunit in direct ratio of it's running time (plus bonus for the fast return), not the estimated flops to avoid selective abortions of less rewarded workunits. Another example. Hi: True, it has been said several times but ignored. | |
ID: 25431 | Rating: 0 | rate: / Reply Quote | |
Selective abortions of projects should be met with directed deletion from the long project pool. JIMO. Nice way to alienate people from a project! Not everybody runs high end cards and yes psome people are selective on which WU they crunch, but since it is their resources that are being donated to this project then surely it is up to them what they crunch. And yes, I guilty of aborting WU's. | |
ID: 25436 | Rating: 0 | rate: / Reply Quote | |
Long runs are for people with high end cards though. If you don't have a high end, and you don't want your card to crunch for days to complete one. That's exactly what the short queue is for. | |
ID: 25449 | Rating: 0 | rate: / Reply Quote | |
Long runs are for people with high end cards though. If you don't have a high end, and you don't want your card to crunch for days to complete one. That's exactly what the short queue is for. Unfortunately if you compare the credit granted per second of GPU time for the long versus short task you will notice the short tasks grant 2-3 times less credit for the amount of time crunched. Here is an example: http://www.gpugrid.net/results.php?hostid=98879 This is why people run the long tasks on slower cards. If the short tasks paid better more people would crunch them. If the credit granted is based on the work done during the task is this credit discrepancy due to short tasks not doing the same amount of work per second or is it due to how the bonus is calculated? | |
ID: 25450 | Rating: 0 | rate: / Reply Quote | |
Just saying that we as donors should care enough to make sure that we don't delay research in the hunt for points. if we care for the project, let it go. if you can't run long units efficiently on your HW. Please don't check that box. Every aborted project WU takes time to reassign and slows the project results. | |
ID: 25464 | Rating: 0 | rate: / Reply Quote | |
Long runs are for people with high end cards though. If you don't have a high end, and you don't want your card to crunch for days to complete one. That's exactly what the short queue is for. I could easilly agree to pursue equal points/sec idea. Only problem is that the Flops mean that the per second is irrevelent. My personal take.... I like this (your) idea. I did not buy my gear for the point advantage. If this project could make this happen, I'm WAY COOL with it. it would free the long runs fron the slow down/aborts and help keep HW here it will do no harm ;) | |
ID: 25465 | Rating: 0 | rate: / Reply Quote | |
I think you'll find it's called CreditNew, although it doesn't handle the 24 hour bonus | |
ID: 25466 | Rating: 0 | rate: / Reply Quote | |
RZ, thanks for pointing it out. The discrepancy seems quite extreme in some of those cases, and perhaps there is a human error or an error in the algorithm. It certainly shouldn't be so much, so we are looking at it. Stay tuned. I'm sorry if this offends but if you needed it pointing out you weren't really paying attention to the user end of this project. ____________ Radio Caroline, the world's most famous offshore pirate radio station. Great music since April 1964. Support Radio Caroline Team - Radio Caroline | |
ID: 25467 | Rating: 0 | rate: / Reply Quote | |
The decision was made to have a points system, for the fun of competing users and the benefit of the project. | |
ID: 25469 | Rating: 0 | rate: / Reply Quote | |
If credit is that important to anyone, then get a big card and crunch long tasks. Just bear in mind that it's not a race, there isn't even a finish line. There are however milestones/achievements/accomplishments. | |
ID: 25472 | Rating: 0 | rate: / Reply Quote | |
If credit is that important to anyone, then get a big card and crunch long tasks. Sounds that simple, however, not everyone can afford big cards.
However, others, including myself, find it inefficient to crunch shorter tasks because the "value" of those tasks is significantly less, as others have tried to point out. In addition, with the current point system, there are holes that users, including myself, are unable to control. For instance, my 460 crunches some of the PAOLA WUs from the long queue in just under 24 hours, say, 23 hours actual processing time; however, due to flaky network conditions over which I have absolutely NO control, the WUs frequently fail to upload properly and require many retries, frequently putting the "return time" well over 24-hours. So even though my card completed the task in the 24 hour time frame and I should get full bonus, less credits are granted because of something over which I have no control. In addition, someone from the project has stated that the upload data is not compressed, and my personal experience in other situations where data is transferred uncompressed is that it is more often than not problematic to transfer. Yet another issue over which no volunteer is able to do anything. I've brought this issue about failing uploads up in several other threads, done as much as I possibly can, however, no one from the project seems to care.
Perhaps, however, if what is at value here is the research, I personally think the project should consider what its volunteers are laying out whether or not people are running big cards. Without the volunteers, there would be no project. I have heard the argument that work will get done no matter who is laying out the hardware, however, I personally think that that shows a matter of inconsiderateness to all users running this project without regard to hardware. Every one of us is making a donation to this project, some at considerable expense. With lower credits for short-queue tasks and many volunteers not wanting to crunch them since they do not grant as much credit per run time, they will almost certainly sit longer in the queue, and that, as I see it, further increases the cost of management for those tasks. Time spent for those WUs sitting in the queue unprocessed increases their costs, IMHO.
Yes, true, but consider the situation I mentioned above. I am tempted to remove that card from this project because of that even though it is well capable on other, somewhat shorter tasks.
IMHO, this project is one that requires 24/7 crunching even on short tasks because in some cases, say getting a short-queue WU, crunching it a bit, shutting down the computer and then restarting calculation 24 or more hours later, you don't have the bonus. And that short-queue tasks are less-valued by the project evidenced by the fact that the project gives significantly less credits for crunching them invites, IMHO, volunteers to not crunch them, which means that those results will take longer to get Whether the project likes it or not, the "bonus" will cause uses to the chase credits that the project gives - as I see it. Going back to the original topic, several releases of tasks required an alteration to the credit, so perhaps the system used needs to be rethought or implemented better. I agree that the credit scheme should be revamped to be more fair to the volunteers. I think the project has quite a bit of input on this from its volunteers, and if the project specifically asked volunteers for more input on the matter of credits granted, a scheme more agreeable to everyone might be found. ____________ | |
ID: 25489 | Rating: 0 | rate: / Reply Quote | |
Yes, this is what I was trying to say earlier. These tasks were run on the same 570: 10,800.46 sec 8,100.00 points 32,500.30 sec 81,000.00 points 3x the run time = 10x the credit These tasks were run on the same gt240: 72,378.51 sec 8,100.00 points 291,447.05 sec 56,000.00 points 4x the run time = 7x the credit From a credit standpoint it isn't worth it to run the short tasks even on slow cards that do not get any bonus at all. | |
ID: 25510 | Rating: 0 | rate: / Reply Quote | |
Hi Nate - just to let you know I'm crunching my ascii off on these WUs :thumbsup: | |
ID: 25512 | Rating: 0 | rate: / Reply Quote | |
Ah, the old points race argument raises its' head. | |
ID: 25684 | Rating: 0 | rate: / Reply Quote | |
Ah, the old points race argument raises its' head. <edit> that should be 817mb of Vram :/ also after 2 hours, now showing 12 hours to go. | |
ID: 25689 | Rating: 0 | rate: / Reply Quote | |
That might explain why my GTX460 768MB is only managing similar run times to my GTX550Ti 1GB with these RPS units. :( | |
ID: 25703 | Rating: 0 | rate: / Reply Quote | |
Just competed this task in 13 hours. 46084 GPU seconds 1371 cpu seconds for 60,900 points. | |
ID: 25709 | Rating: 0 | rate: / Reply Quote | |
Message boards : News : New task on long queue from Nate, named RSP1120528